This is a Unity3D designed game for a VR tour in Scladina cave. The models (Cave and artifacts) are the output of scanning from Pix4D company and Scladina archeologists. Real multimedia information is added to popup containers. An area is shown where the soil was removed for testing the existence of human occupation (the test […]
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Category: Latest News
Find out the latest news about the Digiarteu project here.
Web Editor for 3D scenes v2 beta
In this version, the real scanned models can be added several bugs were solved compatibility with the latest graphics library (Three.js v79dev) Watch the demo video in Youtube in 4K resolution:
Archaeology with Consumer Drones
In May, 2016, Pix4D and DigiArt partners Vulcan UAV, John Moores University, and GeoSense evaluated the drone mapping process by modeling King Philip II’s palace in Vergina, Greece, using four different consumer drones and Pix4D mapping technology. For more information: https://pix4d.com/digiart/
CERTH’s FastAR software about Augmented
CERTH (Centre for Research and Technology Hellas) project partner has been engaged in Augmented Reality for 5 years now and the output is the FastAR component for transforming websites into Augmented Reality experiences in smartphones. FastAR was shortlisted to the 40 best innovations of previous EU projects by #InnovationRadar instrument of EU. Next, after an […]
DigiArt scans the Palace of Phillip II i...
The Palace of Philip II at Aigai (Vergina) is one of the most prominent archeological treasures that we look forward to initiating into the 3D cultural world. In April 2016, a team of drone experts from the John Moores University of Liverpool flew over the palace and captured a huge volume of images to enable […]
4th project meeting took place in Greece
The fourth general assembly meeting took place at CERTH facilities in Thessaloniki and in Aigai museum facilities in Vergina. Apart from the usual project coordination-communication activities, the first footage from the aerial scanning of the Palace of Phillip II was presented, and the first version of the game for the Scladina Cave was demonstrated.
Canal C: La Grotte Scladina Numérisée en
DigiArt scanne la grotte Scladina en 3D
DigiArt, un projet innovant destiné à rendre virtuellement accessible le patrimoine culturel et doté d’un budget européen de 2,3 millions d’euros. Des universités, des sociétés privées et des musées ont uni leurs forces afin de développer une nouvelle façon de présenter les objets du patrimoine culturel en 3D grâce à la réalité virtuelle. Le projet […]
Innovate Connect Transform (ICT)- 2015
CERTH and Spiros Nikolopoulos had the opportunity to disseminate DigiArt and raise awareness for its goals and objectives in the ICT-2015 event (http://ec.europa.eu/digital-agenda/en/ict2015-innovate-connect-transform-lisbon-20-22-october-2015) that took place in Lisbon, Portugal. This is the biggest ICT event organized by the European Commission and attracted more than 7000 attendants. During the event we had the opportunity to cluster […]
Tour of Scladina Cave
The DigiArt Consortium enjoyed a tour of Scladina Cave during their project meeting in September 2015.