This is the initial version of the VR game developed in Unity3D allowing users to visit a virtual museum and learn about the fascinating exhibits. Feedback and testing has begun, and this valuable data will be used to develop and enhance the game, over the coming months.
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Author: Dimitrios Ververidis
Season’s greetings from Digiart!
DigiArt At The Museums Association Annua...
DigiArt launched the prototypes of its aerial and static sensors in a workshop at the Museums Association Annual Conference and Exhibition, Glasgow (UK) 7-8 November 2016. The demonstrators and workshops delivered by the project were very popular
DigiArt at the Launch of the new LCR 4.0...
DigiArt was presented last night, wed 30th Nov 2016, at the Launch of the new LCR 4.0 programme (Liverpool City Region Industry 4.0, ‘Fourth Industral Revolution’ http://lcr4.uk/ ) at Liverpool Exhibition Centre – LCR 4.0 is a new business support programme, which is the first of its kind in the UK, launched in the Liverpool […]
Scladina Virtual tour v2 beta
This is a Unity3D designed game for a VR tour in Scladina cave. The models (Cave and artifacts) are the output of scanning from Pix4D company and Scladina archeologists. Real multimedia information is added to popup containers. An area is shown where the soil was removed for testing the existence of human occupation (the test […]
Web Editor for 3D scenes v2 beta
In this version, the real scanned models can be added several bugs were solved compatibility with the latest graphics library (Three.js v79dev) Watch the demo video in Youtube in 4K resolution:
Archaeology with Consumer Drones
In May, 2016, Pix4D and DigiArt partners Vulcan UAV, John Moores University, and GeoSense evaluated the drone mapping process by modeling King Philip II’s palace in Vergina, Greece, using four different consumer drones and Pix4D mapping technology. For more information: https://pix4d.com/digiart/
CERTH’s FastAR software about Augmented
CERTH (Centre for Research and Technology Hellas) project partner has been engaged in Augmented Reality for 5 years now and the output is the FastAR component for transforming websites into Augmented Reality experiences in smartphones. FastAR was shortlisted to the 40 best innovations of previous EU projects by #InnovationRadar instrument of EU. Next, after an […]
DigiArt scans the Palace of Phillip II i...
The Palace of Philip II at Aigai (Vergina) is one of the most prominent archeological treasures that we look forward to initiating into the 3D cultural world. In April 2016, a team of drone experts from the John Moores University of Liverpool flew over the palace and captured a huge volume of images to enable […]
4th project meeting took place in Greece
The fourth general assembly meeting took place at CERTH facilities in Thessaloniki and in Aigai museum facilities in Vergina. Apart from the usual project coordination-communication activities, the first footage from the aerial scanning of the Palace of Phillip II was presented, and the first version of the game for the Scladina Cave was demonstrated.