In the final version of the Virtual Anthropology Museum, 35 scanned 3D textured objects have been inserted in it for a close examination via a dedicated 3D-viewer and in assistance with text and visual information. We have created a gamification system in which the more the player interacts with the virtual environment and its elements, the more experience points he or she gains. Videos have been produced for better communication of the exhibition. Moreover, a mini quiz game has been created to help player easily understand the “crime and punishment” thematic unit of the Virtual Museum. The experience is completed when user has retrieved all the hidden information in five thematic areas. The experience can be played in any Windows desktop, using keyboard and mouse, or game controller (e.g. XBox). An overview of this virtual experience is presented in the following images.

Final version of the Liverpool virtual museum. According to the scenario, there are four thematic spots to visit which are spread all over the virtual museum as shown in (a) such as Growing up in Gloucester; The Matchmaker; Diseases; and Crime and Punishment. In (b), the crime and punishment thematic spot is shown. A quiz is poped up as in (c) in order to query the user about the crime tool given some learning content. In (d) some information is shown about diseases suffering the labour workers.

Download and Play the Virtual Anthropology Virtual Museum

  • 1.6GB zip file
  • 5 GB of free space
  • 8 GB of RAM, (16 GB is recommended)
  • Windows 10
  • A GPU at the level of 8th generation Nvidia is recommended
  • A CPU at the level of i5 fifth generation is recommended
https://digiart.mklab.iti.gr/experiences/VR_Anthrop_museum_v_3_0.zip

Gameplay of Virtual Tour in the Anthropology Museum